Since 2017, the Khronos Group has united the largest companies in the AR and VR industries to establish a common XR standard. Now, those in charge are releasing a new 0.9 release, which will be at the forefront of testing for VR devs. Based on the feedback from the VR experts, the final version 1.0 will be released within this year.

OpenXR – Version 0.9 of the XR standard released, final version will follow in 2019

The Khronos Group, the consortium of leading hardware and software companies, officially releases the OpenXR 0.9 release, announcing the first tentative specifications and ratifications for the future XR standard.

OpenXR is designed to provide a common, unified and royalty-free standard to enable devs to develop software for different VR end devices, or to port it through a cross-platform API. The goal of the project is to permanently reduce the industry fragmentation of the XR industry.

Image courtesy: Khronos Group | via: Road to VR

For example, Brent Insko, Intel Chief Architect and head of the OpenXR working group, writes:

“OpenXR aims to simplify AR / VR software development by enabling applications to access a larger number of hardware platforms without having to port or rewrite their code and enable platform vendors that support OpenXR access to other applications. The preliminary OpenXR specification, along with its publicly available and upcoming Runtimes at launch, will enable hands-on, cross-platform testing by app and engine developers. The working group welcomes developer feedback to ensure an OpenXR 1.0 specification that truly meets the needs of the XR industry. “

The preliminary version 0.9 will now be used for testing purposes by XR developers to collect feedback for the final 1.0 release. Finally, based on the feedback from the XR implementers, the fine tuning should take place for the final variant. The final final version of the OpenXR should appear in 2019.

To enforce the OpenXR standard for AR and VR, reputable representatives such as Oculus, Valve, Unity, Epic, Samsung, Sony, Google, Intel, Nvidia, Microsoft, Magic Leap and HTC support the project.

OpenXR-Khronos Group-XR standard

Image courtesy: Khronos Group

At the same time as the preliminary release, Microsoft released an OpenXR runtime to make the new standard compatible with Windows VR glasses. Support for the upcoming HoloLens 2 should follow as soon as possible. Also Oculus is to provide a suitable Runtime support for Oculus Rift and Oculus Quest this year. The company Collabora also announced an open-source SDK for Linux.

The 0.9 version and more information can be found on the official website of the Khronos Group.

OpenXR: Version 0.9 of the XR standard released; Final version will follow in 2019

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