Game developers for Oculus Rift, created using the Oculus Unity plugin, can now add Windows MR headset support with their existing code.
Facebook first added SteamVR support to the integration of Oculus Unity back in November. In December, the update expanded this support by adding VR overlays.
Until now, this cross-platform support has been limited to HTC Vive. The latest update adds official support for Windows MR headsets. The documentation contains information about how the Oculus Touch APIs are connected to the Windows MR controllers.
As with the support of HTC Vive, this has no direct consequences for the user. Oculus Store games still only have Oculus API support in Unity. This change will not make Windows MR work there. But it will reduce the technical barriers to development for Rift and provide support for Windows MR later if the developer wants to release their content on two platforms at once.
The Unity game developer for Oculus Rift can now add support for Windows MR without having to integrate a separate SteamVR plugin. Instead of managing separate Oculus and SteamVR integrations, they can stick to one. We should note that the SteamVR plugin can also be used to support both headsets, but it cannot be used to build the Oculus Store. Ultimately, this means that developers are first developing for SteamVR, and then planning to send the resulting product to the Oculus store. That is, in the end, you have to use Oculus integration anyway.
Windows MR is approaching a 10% market share, according to a Steam poll. VRcue hopes that the update will allow developers working with Windows MR to create more exciting and interesting content.