Facebook’s new VR headset, the Oculus Rift S, has received many signs of its father – the classic Rift. But it also lost many rudiments. ”One of these features is the possibility of mechanical adjustment of interpupillary distance (IPD).

In fact, IPD is the distance between your eyes. It is different for everyone, and it influences how we all perceive the 3D effect inside VR. In Rift, you can customize the displays for your IPD using the slider at the bottom of the screen. However, on the Rift S, Oculus replaces this technology with a digital solution. But why even get rid of the mechanical solution?

“Experience and cost are two major compromises,” says Oculus VR product manager, Nate Mitchell.

Mitchell suggested that this option may be something that you access to Oculus Dash. He also noted that this decision may not be “ideal for everyone,” but, on the other hand, it is not an original solution.

“We actually have a problem with IPD in that many users do not understand how it works, what it does, so often they will sometimes set themselves the wrong IPD anyway,” he added.

The IPD function is configured, just on Rift s in the end it did not make sense to turn it on.

Recall that the Rift S will be released this spring at a price of $ 399.

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Oculus explained why the Rift S does not have an IPD mechanical adjustment

| Oculus Virtual Reality, VR, VR Headset |
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