Oculus SDK has just added cloud support for Oculus Quest, Oculus Go and Samsung Gear VR.
Cloud saves are already available in the Oculus Rift store on a PC for three years through the cloud storage API. But this API did not work on Facebook mobile headsets. The latest Oculus Platform SDK update has improved this outdated API. Now users were presented with a new cloud storage v2, which works on all Oculus headsets.
As with Rift, Cloud Storage v2 requires implementation by the developer. The solution will work only for games where the developer integrates the API to enable this feature.
The data stored in the cloud will remain even if the user deletes the game or resets his device to the factory settings. This is great news for those who face technical problems. The developer can configure the repository for sharing in all versions of the game. This means that in a game that supports cloud storage v2, the user can play half the mission of the game on Rift, and then resume it later on Quest.
The API supports 100 files per user in the application, and each file in the volume should not exceed 10 MB. Theoretically, this means that a developer can save up to 1 GB per user, but this is hardly ever useful in practice.
However, the main problem with the cloud service on Rift is that the store does not indicate whether this application / game supports it. It all depends on the developer – whether he will say this in the description – and most of them do not bother with this important point. This leaves the user the ability to guess or find out the information he is interested in independently by asking other users of the platform in the forums.
VRcue will hope that Facebook plans to add an icon to the store’s pages so that users can easily see which applications will and will not store their data in the cloud.