GDC is not the only major technology event that happened this week. Currently, Silicon Valley is also hosting the GPU Technology Conference (GTC) 2019. The developer of the GPU Nvidia has just posted its announcement, and it has some interesting notes on the VR front.

In particular, the company has shown that it is expanding its range of RTX servers, increasing the possibilities of cloud computing. In a blog post announcing the news, the company revealed that it will show VR and AR applications running on “cloud hardware” this week.

Moving on, Nvidia also announced that its cloud-based streaming platform GeForce Now “includes wireless VR and AR.” Currently available in beta, GeForce now allows streaming playback of traditional games for normal display. Theoretically, bringing the experience to VR headsets may allow high-quality VR games to work on headsets that do not need to locally calculate power to support them. We saw something similar to the MWC last month, when HTC showed 5G streaming on their Vive Focus headset.

When we see any real results from the announcement of all these devices is unclear. A question with any kind of streaming service is always associated with quality and latency. The latter is crucial for VR. Something more than a fraction of a millisecond of delay, and the user will notice a jump in the image.

If Nvidia can meet certain requirements, this will be a big breakthrough for VR.

VRcue will continue to follow the latest news about NVIDIA and its activities in the VR industry.

Nvidia: With GeForce you can now stream in VR / AR

| Augmented Reality, HTC Vive, VR, VR Games, VR Headset |
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