Many of us have had the experience of demonstrating a PSVR VR helmet to young children. Many people remember the deafening crash that you hear when a child tries to pull the helmet visor forward without pressing a button to move it. They will remember how they bit their lips from anxiety, when the motion controller was threatened by the fact that he could smash him against the wall, and the boredom from the constant explanation that he could not turn around. This is without a doubt one of the most intense VR experiences that many have experienced.
Now, compared to PSVR, the Nintendo Labo VR is a “bad” VR headset. And it’s not even about competition; The VR experience powered by the Hybrid Switch console will never meet your expectations. If you are a VR enthusiast and are looking for a new high-end experience, then this device is not for you.
But Labo VR is something we could happily offer to any child. And, despite the many shortcomings, the undeniable advantage is that you can enjoy the game with them. This VR is infantilized, simplified and gamified. This, in a sense, is just as significant a step forward as the next wave of high-end devices coming to the market soon.
Say goodbye to technological advances
Labo VR will surely not impress even the most casual VR fans. To begin with, the 720p display is installed here, which will cause unwanted nostalgia for those who used the first Oculus Rift developer kit six years ago. The lines between the pixels are bold and distort the image, leaving you longing for the improved clarity of other devices. The slightest turn of the head leads to an incredibly noticeable motion blur.
Then, the device has the ability to track three degrees of freedom (3DOF), which is already beginning to be felt as a rudiment after the Oculus Quest and Vive Focus. You can point and lean with the controllers and turn your head to look around, but you cannot physically move your arms and head through the virtual space, as in the above-mentioned headsets. You also cannot avoid the fact that the Nvidia Tegra X1 Switch chip, although powerful, simply cannot provide the experience we expect from high-quality VR games. Apparently, this is a specification that looks rather gloomy.
If it were possible, Labo VR would throw this sheet of specifications in the window and tell you to get your head out of the books. First of all, Labo VR needs to be enjoyed. It is free from many of the complications of VR: wires, PCs and external sensors. His games are not hours-long adventures with a development tree and side quests, but instead a hodgepodge of virtual experiments designed for small sessions, in which all the charm lies, for example, in managing a virtual RC car.
Social VR, which is really social
There is very little that can be told, so that the possibility will not get lost. This priority of user control and comfort over everything else, allows you to remove and put on the headset at any time without any problems.
Nintendo has been concerned about the VR isolation factor for many years. This company, which has long emphasized the joy of the game and the opportunity to share it with others. She argues that cutting off the player from the outside world by putting a VR helmet on her head is contrary to this mission. However, in Labo VR, the company has found an intriguing workaround, if not a long-term solution to this problem.
Most of the joy of Labo VR is in the construction process. Users work towards the common goal of creating a VR experience, which they then exchange among themselves. While far from being the most impressive VR game I played, I was able to share it the way I used to. And it does not even become the core of enjoying this material as a family, something that was difficult to do on a regular basis in the VR landscape.
Would VRcue like to see a better version of Labo later? Of course!