A report titled “Neuro-Interfaces: A Possible Future of Gaming” will be held at 10 am Pacific Time. It will be curious to find out about what research Ambinder, an experimental psychologist, will talk about.

The image above is a classic Vive modified Neurable which, as noted, is able to further capture the signals of the brain. Combined with eye-tracking technology and other indicators, future VR helmets could be enhanced with neuro interfaces.

Video from the Game Developers Conference (GDC) is usually available some time after the event. The organizers do not allow live broadcasts.

Official description of the Ambinder performance:

The advances in brain-computer interface (BCI) research are beginning to shed light on how players can interact with games in the future. While current interaction patterns are limited to the mouse, keyboard, gamepad, and gesture controls, future interface generations may include the ability to interpret neurological signals in such a way as to promise faster and more sensitive actions. The report covers both short-term and long-term prospects for BCI research for the gaming industry, but with an emphasis on how the technologies arising from this research can benefit developers now.

This report is aimed at anyone interested in interface design or interaction with it, or who are interested in how game design can develop as a result of access to physiological brain signals.

VRcue will continue to keep you abreast of the latest developments in neuro-interfaces and their development. Stay with us!

Mike Ambinder from Valve will talk about neural interfaces at GDC

| HTC Vive, VR, VR Games, VR Headset |
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