So much has been written about Beat Saber, a phenomenally popular rhythm game that it seemed almost pointless to write a review. With the addition of new features, as well as the support of Oculus Quest, it’s time to sensibly evaluate this bestseller and give it an adequate rating.
Beat Saber needs no introduction, he stormed the Oculus Rift and HTC Vive last year and dominated the sales charts for the PlayStation VR. Who would have thought that cutting colored blocks with glowing sabers during electronic music can be so exciting, instantly triggering this idiom “another match” that defines great video games.
Maybe it’s the simplicity of the gameplay, which means that anyone can understand it and instantly know how to play without the barrier of complex controls. Or the fact that while the difficulties of a beginner will not impress you anymore, and the “expert” and “expert +” modes will make you sweat and think pretty much.
Along with the gameplay for this type of video game you need decent melodies. This is where the basic selection of songs is not particularly wide both in terms of number and genre – you definitely need electronic music – but it is enough for a few hours thanks to the complexity options. Well, if that, then the additional DLC music package is already available for purchase if necessary.
However, a great feature of the game is the addition of a level editor. Previously, the unofficial modding community was committed to adding more songs, because players were limited in their choice of songs. Now you can make a level with your own song in any genre you like. The level editor is available for the PC and has an extensive list of options. You have complete control over the environment using the 2D UI menu system, which allows you to place not only the cubes / direction of the arrow, bombs and obstacles, but also lighting and other effects.
It’s great that the level editor is finally available, opening up much more possibilities for gameplay. Countless hours can be spent on setting up and fine-tuning each song to perfection. However, the menu system is a bit choosy, and the graphics settings in the main part of VR need to be configured correctly. However, the main problem is that Beat Games seems to have completely eliminated any guidance on using the many options available. This is likely to change over time, but now you need to figure it all out on your own.
But the main mode will offer you a wide functionality. In addition to the main “Solo” mode, there is a campaign and a party mode that allows you to play with friends, handing them a helmet and playing a record. Other options include turning on or off certain features to increase or decrease complexity, such as fading arrows, increasing the speed of a melody, or using only one sword.
Although much of this review focuses on the Oculus Rift version (not the Rift S), VRcue would like to mention the Oculus Quest edition. This is a more compact, abbreviated version with the biggest difference in visual effects. Beat Games has made some noticeable cuts due to the processing power of the stand-alone headset, but has retained the core essence of the gameplay. There is no level editor, so you will need to be satisfied with the official set of tunes. The biggest surprise is how well the tracking system controls movement in such a fast-paced game. At higher difficulty settings, when the controllers are on an extreme lift or to the right, there are occasional twitches that can interrupt your combo if you are unlucky.
The Oculus Rift version is just as good as before, and now offers even more value for money thanks to new features, a little sad that there is no cross-purchase support for Oculus Quest. Any version of Beat Saber is great for newbies and VR veteran fans, and VRcue scores apply to both.
Verdict: 10 lightsabers out of 10