Beat Saber celebrates a new and impressive success as the popular VR rhythm track sets a new milestone in VR gaming with a million digital copies sold across all VR platforms. Developer studio Beat Games announced the happy news at the same time as the release of the first official DLC Monstercat Music Pack Vol. 1.

Beat Saber – Over a million digital copies sold on PlayStation Store, Steam and Oculus Store

The fact that Beat Saber is becoming a success trend was apparent after just a few days of publication for Oculus Rift and HTC Vive. At that time, the VR title sold 50,000 times after only a few days and generated sales of just under one million euros. After just one month, the developers were then able to crack the 100,000 mark with their game and set themselves at the top of the sales trends of Steam. Since then, the musical VR game surfing on a wave of success, earns awards and sets new records.

The same day that the first DLC is released, Beat Games executives announce the new milestone. Michaela Dvorak, head of the marketing department of Beat Games, said in a statement to Upload VR:

“In February, we crossed the limit of one million digital units sold across all platforms.”

The Devs themselves were surprised by this tremendous success, because the studio had absolutely no promo at that time. Only thanks to word of mouth and recommendations the title became a hit. According to CEO Jaroslav Beck, the enormous success of the game lies in the intuitive control and high quality of the development, which means that neither game crashes nor motion sickness can occur:

“It’s just super-intuitive. We also spent a lot of time preparing the code. “

Beat Saber RBTV

Beat Saber is available for € 19.99 on Steam and the Oculus Store for Oculus Rift, HTC Vive and Windows VR glasses, and for € 29.99 in the PlayStation Store for PlayStation VR (PSVR).

Since yesterday, the new DLC Monstercat Music Pack Vol. 1 features new electronic songs and content for virtual sabers on the respective platforms.

Beat Saber: Over one million copies sold across all VR platforms

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