WebXR Device API: draft specifications available

The W3C Web Standardization Consortium has made progress in augmented and virtual reality for the Internet by publishing draft WebXR Device API specifications. They “describe the support of Internet access to virtual reality and augmented reality devices, including sensors and displays placed on the head.” When working with three-dimensional content created on WebGL, the API can turn ordinary URLs or web addresses into portals into other worlds.

Most developers create interactive virtual worlds on engines such as Unreal and Unity. Programmers often write basic C # logic. WebXR (based on earlier WebVR) opens up the development of augmented and virtual reality to people familiar with web-based tools, such as Amazon Sumerian, or languages ​​like Javascript.

The WebXR API for devices will provide augmented and virtual reality with the first opportunity to help people across the Web, explains Trevor Flowers, Chairman of the W3C Immersive Web Community Group. – It will be amazing to see how millions of web developers around the world use their skills to expand the boundaries of the Internet.

The new WebXR application programming interface is still unstable and needs further refinement. In the end, it can become another W3C standard. Its versatility contributes to this: for example, for augmented reality, the API can work with glasses based on transparent and non-transparent displays, in which an image is formed indirectly, from cameras.

The authors of the draft were the members of the Immersive Web working group at W3C Brandon Jones (Brandon Jones) from Google and Nell Walicek (Nell Waliczek) from Amazon.

WebXR Device API: draft specifications available

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