This is the fourth report on augmented and virtual reality technologies.

Events like the State Of The Game Industry Survey’s annual Game Developers Conference (GDC) can be a good indicator of where the industry is heading and in which direction developers see the best time to spend. Today, XRDC released its fourth AR / VR innovation report, and for the first time, developer interest has shifted from HTC Vive to Oculus Rift.

The Xrdc AR / VR 2019 PlatformsHaving report gathered data from more than 900 professionals surveyed. Experts interviewed developers on which platforms they work on, with 29% mentioning Oculus Rift, putting it ahead of HTC Vive in 24% of cases. It also emphasizes thinning in an industry with more platforms available. In a report for 2018, only 41% of developers said that they work for Oculus Rift.

The new leader of Oculus Quest, of course, attracted much attention, as 24% of developers are working on content for the device. However, the PlayStation VR with more than 4 million headsets sold languishes at the bottom of the list with a rather miserable 7% (the same thing that happens with Gear VR and Google Cardboard).

Most notably, when it comes to the future of content support, Oculus stood head and shoulders above the rest. 30% of respondents said that Oculus Rift was their priority, while 28 percent said that Oculus Quest. Even Oculus Go managed to win the attention of developers by as much as 10%. HTC Vive received 24% positive responses, while its upscale brothers Vive Pro and Vive Pro Eye were able to win only 17% and 7% respectively. PlayStation VR reached 11%, which corresponds to the Valve Index.

Regarding Augmented Reality (AR), the results show that for platforms running on Android / ARCore, 23% of developers are willing to do their part, while Apple / ARKit has gained 19% of popularity. The popularity of the projects is very similar. So, ARCore still covers 23% of interested respondents, while interest in ARKit jumped to 21%. This puts them both closer to Oculus and HTC Vive devices.

When it comes to the focus of all this work, video games still dominate 59% of all projects. Education is another important topic that developers are eager to learn, with 33% working on some form of training.

Profit, as always, remains a problem, especially in the short term. When their developers were asked about the profit forecast in terms of time, only 11% told the short term, 27% – the medium term and 23% – the long term. 6% anxiously answered “never.”

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VR / AR Innovation Report: Oculus Rift Goes Popular

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