When it comes to the development of video games and virtual reality (VR), in particular, for most indie developers there is a simple choice when it comes to game engines. Either Unity, or Unreal Engine 4 from Epic Games. For those who work with the latter, there is good news. They will be happy to know that Unreal Engine 4.22 has already been released, having received all sorts of new features.
When it comes to specific virtual reality (VR) or augmented reality (AR) functions in Unreal Engine 4.22, it’s worth adding that Epic Games integrated HoloLens Remote Streaming support, which: “allows applications to run on a Windows desktop PC and transmit HoloLens wireless network over real-time Wi-Fi. ”
Unreal Engine 4.22 allows developers to create amazing virtual worlds with support for early access to real-time ray tracing. Ray tracing is a technology used in video games to provide natural, realistic lighting effects in real time, which makes images like the ones above, almost photorealistic, without being too resource intensive. This is not what you see right now in VR applications, but it is possible in the near future. It was demonstrated at the 2019 Game Development Conference (GDC) with Troll.
Another important step in Unreal Engine 4.22 is to reduce build time. Epic Games optimized UnrealBuildTool and UnrealHeaderTool to speed up C ++ iteration to 3x by releasing the following statistics:
Epic Games recently launched Epic MegaGrants, which cost $ 100,000,000 USD, is another great announcement that aims to help video game developers, media and entertainment creators, enterprise professionals, students, teachers and tool developers who work with the Unreal Engine 4.
To learn more about Unreal Engine 4.22, go to the Unreal Engine blog. As the company continues to release further improvements, VRcue will keep you updated.