One aspect of virtual reality (VR) that all consumers just need to endure at the moment is the “Screen Door” effect.
You may not notice it in the midst of acting out a Beat Saber track, but on a slower, brighter virtual experience the problem may become more noticeable. The effect comes from the screens inside the headset, so close to the eyes that you can see the gaps between the pixels. The only way to effectively deal with this is to increase the resolution.
So, following this commandment, Taiwanese R & D company INT Tech recently demonstrated a new prototype of the display, which can easily eliminate this burning problem.
During CES 2019, INT Tech showed its latest 2.228 display, which sharpens the image by removing any visible “Screen Door” effect. In the image above, you can see the display taken through a microscope.
To give you an idea of how this is, we give examples. So, the current generation of VR headsets HTC Vive Pro has 615 ppi, on HTC Vive this figure is 448 ppi, the Oculus Rift has 461 ppi, while the limit of PlayStation VR is 386 ppi.
The company’s technology is not focused solely on improving pixel density, since INT Tech’s display is based on glass, not silicon. This approach has two advantages. The first is that a glass-based display can have much larger dimensions, which allows for a wider field of view (FoV) than their silicon cousins, plus the cost is lower than the requirements of INT Tech.
Having a screen that has a score of 2.228 ppi will provide a visual effect in VR, which is akin to watching proper 4K content on a 4K TV. He looks absolutely gorgeous. It would also make the experience even more exciting and realistic – video content 360 would give a greater sense of presence.
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