Tactical Haptics has launched pre-orders for its Reactive Grip developer controller kit. They use “tactile feedback” to give you a sense of touching objects when you play virtual reality games (VR).
The campaign believes that the next big obstacle to VR technology will be the sense of touch, since the visual part has already achieved good results, forcing you to experience the effect of immersion in another place.
William Provencher, CEO of Tactical Haptics, will bring demo versions of the Silicon Valley VR Meetup developer kit in Mountain View, California. Provencer technology has been known for several years, and at the recent VR Arcade event in San Francisco, you could even try it out.
The controllers are taking a step forward when compared with the current generation of VR controllers. Tactical Haptics devices use sensations of movement and friction to create compelling physical feedback that you can feel for yourself. With this device, users get a realistic experience of bow tension, the inertia of a ball swinging on a chain, the effect of a ball on a virtual tennis racket, the resistance of fish in fishing games, or the return of a weapon in a shooter.
Provancher created the nozzles, so you can use things like a machine gun in VR, holding it with both hands.
Developer pre-orders were targeted for use in the entertainment center industry (LBE), as well as for consumer research and development. It is expected that prices will range from $ 650 for one controller and up to $ 1,500 for a pair of fully equipped controllers. The company expects the initial date of commencement of deliveries in the fourth quarter of 2019 for the first batch of pre-orders.
The opening of pre-orders on Reactive Grip directly precedes the debut of a new collaboration with game creator in VR Reality Smash at the Augmented World Expo (AWE) in Santa Clara, California, from May 30 to 31.
The company will show its new controllers along with a new game for LBE Sweet Escape, on AWE in the “Playground” zone.
The controller design embodies the best of the simplified controller design, first shown at the 2018 Consumer Electronics Show (CES) and the 2018 Game Developers Conference (GDC). However, this kit is now more modular and technologically advanced to increase customizability at lower costs. The initial design update of the project was partially supported by a grant from the National Science Foundation (NSF).
Reactive Grip simulates the feeling of touch and the frictional force that occurs when interacting with objects. All this the user feels with his hand using the sliding plates on the game controller. By tracking user movement and using feedback, the forces generated are proportional to the forces of user interaction, Tactical Haptics is able to create realistic tactile illusions of elasticity, inertia and shocks.
The developer kit is modular and allows it to be flexible to set up and install with auxiliary brackets to fit your tracking and interaction needs. The basis of the set is the “main controller.” The main controller has a symmetrical design and consists of a handle with two movable plates and several attachment points for brackets that allow users to customize their kit.
Above: Tactical Haptics controllers allow you to use dual-action weapons in VR.
Picture taken: Tactical Haptics
The main controller also includes an IMU (inertial measurement unit) that provides data on rotation along 3 tracking axes and a replaceable battery that can be charged internally through a plug-in plug interface on the main controller using a power source.
Battery life during normal use is 2 hours. The battery fully charges in approximately 1 hour. The main controller also has an input for a standard VR gaming controller, including an analog thumb joystick and trigger, as well as standard input buttons, menu buttons, a capture button, and four other buttons adjacent to the thumb thumb (shown as A buttons / B, X / Y on the right and left sides).
In addition to games, this sensory feedback can also be used in augmented reality, interfaces for production and maintenance, as well as industrial and building operator interfaces, toys (such as a lightsaber), pilot training, car navigation systems and security systems, computer-aided design CAD), training, rehabilitation assistance, or helping blind people.
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