Here’s a funny little fact: Superhot VR shooter brought more revenue than the original game it was based on.
Tomasz Kachmarchik, one of the founders of the game’s development team, recently confirmed this data. Kachmarchik’s comments today were supported by Callum Underwood, a former member of the Oculus Publishing team and Developer Relations, who helped revitalize Superhot VR. Underwood not only confirmed that Superhot VR brought in more revenue than the original Superhot, but also sold the VR version with more than 800,000 copies on different platforms.
SUPERHOT VR, with over 800,000 sales across platforms, has generated more revenue than the original SUPERHOT
– Callum Underwood (@DevRelCallum) April 15, 2019
“SUPERHOT VR, with over 800,000 sales across multiple platforms, brought in more revenue than the original SUPERHOT.”
Superhot VR was first launched as an exclusive Oculus Rift at the end of 2016, before switching to HTC Vive, Windows VR and PlayStation VR in the coming months. It evolved from the Kickstarter campaign in 2014 for a game without VR, which collected $ 250,798. This project came out on platforms such as PC, Xbox One and PS4.
Since its launch, Superhot VR has been a mainstay of Sony’s PlayStation Store monthly charts. The game is widely considered to be one of the most popular (and best) VR games. Another extremely popular VR game, Beat Saber, recently announced that it has sold over a million copies since launch in 2018.
This is also related to the release on the upcoming Oculus Quest – a stand-alone VR headset. Many believe that it has the potential to sell a million units. We still do not know whether the game will support the cross-purchase, the newly introduced feature from Oculus, which will allow those who buy the game for the Oculus Rift or Quest to pick up its analog for the new platform for free. Oculus reports that it depends on the developers, whether they want to support the initiative or not.
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