Valve has just added full support for the recently released Oculus Rift s PC VR headset to the SteamVR platform.
When the Rift S started up, the tactile feedback on the touch controllers did not work in SteamVR. Valve released a fix in less than 24 hours to fix this problem.
Over the past few weeks, Valve has expanded support for the new Facebook headset in beta versions of SteamVR. SteamVR now visually displays new touch controllers on the dashboard, home location, and applications that use the default SteamVR controller model.
Before this release, SteamVR detected the Rift S as a regular Rift with three sensors. This is how the Oculus runtime displays VR hardware for applications built on the old SDK. Now when Valve uses the latest Oculus SDK, the Rift S is detected as its own headset with its own (higher) default resolution and no external sensors.
The Steam store has also been updated to consider the Rift S compatible with all games marked as Rift compatible. In advance, Rift S users will see a message warning them that their headset is incompatible.
With Rift S, users can redraw their Guardian border from within VR using the black & white Passthrough + mode. SteamVR now detects when this happens to place the contents of a VR in the center of the space without the need to reload.
The release should also fix “multiple stability and error issues.”
Of course, Valve will launch its own PC VR headset at the end of this month. The company is improving the Index software to prepare it for consumers.
This release improves the hidden area grid for Index, which, according to Valve, “better takes into account the slope, increases the stereo overlap” and “better accommodates re-projection”. The company also claims to have improved support for AMD for the Index “in frame rate.”
The update also adds automatic detection for VirtuaLink, probably for the Index VirtualLink adapter, which the company intends to send to users of virtual reality slam at the end of July.
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