Oculus virtual reality helmets now occupy more than 50% of the VR devices used by Steam users. This information was obtained from the September Valve report.
The total share of the brand owned by Facebook has fluctuated slightly below 50% for about two years. The company crossed this landmark only twice in the past: before the launch of the original HTC Vive in early 2016 and before the launch of Vive Pro and Windows MR in 2017, immediately after the cost of Rift was reduced to $ 399.
The growth was driven by Oculus Rift S sales, which jumped from 10.85% in August to 13.03% last month. Recall that the Rift S is a replacement for the original Oculus Rift. It was launched back in May and has a cost of $ 399. The new device replaces the external Rift tracking system with integrated tracking using 5 cameras. In addition, the novelty has a higher resolution display.
Valve’s device, called Index, also showed growth. Its popularity jumped from 3.32% in August to 4.98% last month. Index is a premium $ 999 headset that offers a wider field of view than other devices, realistic sound and anatomical controllers. The company recently released a bug fix patch. She also intends to release a full-scale first batch of VR games at the end of this year.
Windows MR devices are not particularly popular with Steam users. Their indicators fell from 8.24% to 5.87%. This decline, which began immediately after the launch of Rift S and Index and continues as they grow, suggests that Windows MR users have upgraded to Facebook and Valve headsets. The decrease may also be due to many headsets that are no longer manufactured, but the Oculus DK2 and the original HTC Vive are also difficult to find on sale, but they did not experience the same sharp decline in popularity.
Despite the fact that the average price of devices from Microsoft is only $ 150, the platform simply did not make friends with Steam users, potentially due to a combination of weak branding and poor quality equipment.
Surprisingly, if Index growth and WMR decline continue at such a pace, soon more people will use Index than all WMR headsets combined. This is exactly what Rift S achieved last month.
However, more important than the relative market share, the overall percentage of Steam users who own a virtual reality helmet has grown again from 1.04% to 1.09%. And this is another record indicator.
This continues the slow but steady growth of PC VR. With AAA games such as Asgard’s Wrath and Stormland, which will soon enter the gaming arena, and Oculus Quest, which has received PC VR support, we hope to see faster industry growth by the end of this year.