The recently announced Samsung Galaxy Note 10 does not support Gear VR.
Samsung Gear VR smartphone-based virtual reality helmet. Like Google Cardboard and its plastic derivatives, the device uses the user’s smartphone as a display and computing unit. However, unlike the Cardboard, Samsung’s virtual reality helmet is equipped with a special gyroscope and accelerometer and runs on the same Oculus mobile platform as the Oculus Go. He even has access to the Oculus brand store.
The Galaxy S10 series still supports Gear VR. However, we do not know whether Samsung phones will continue to support VR next year.
The company itself reports the following: “We remain committed to innovations that are related to VR and AR. This allows us to deliver incredible new experiences to our consumers. ”
Daydream died the death of the brave
Gear VR’s direct competitor, Daydream, also faced a dubious future. Google has never updated a device or system software in a year. Worse, the content flow has slowed to the point where the store has not had the “New & Updated” category since 2018. Google even removed its own service for buying and watching movies from the platform.
The recently released Pixel 3a also does not support Daydream, and Google reports that this is due to the fact that the equipment does not meet the task.
Is mobile virtual reality dead?
Smartphone-based virtual reality has a fairly extensive list of problems. The time required to connect and disconnect the phone, as well as the fact that the user’s phone is unsuitable for use when connected to the headset, makes people less likely to use such VR on a regular basis. A Gear VR session may also end in a few minutes, depending on the device and conditions, due to the phone’s processor overheating. Smartphones enclose all of their components in an incredibly small space. While Samsung improves its passive cooling system almost every year. But there are physical limitations that cannot be overcome. For example: playing heavy and resource-intensive VR content for which the mobile device was not originally intended.
Standalone VR headsets, however, include screens and computing equipment and are designed for better cooling. Despite the fact that standalone virtual reality helmets have about the same graphics limitations as a smartphone for VR, Oculus CEO John Carmack claims that the standalone Oculus Go has enough power like Rift, while Gear VR was much weaker in performance. Facebook also released Oculus Quest as a standalone virtual reality helmet with a pair of handheld game controllers. Facebook vice president of special gaming strategies Jason Rubin recently doubted that Oculus Go is a media device. Is it worth it then to move in this direction?
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