Facebook’s latest VR headset, the Oculus Quest, will be very different from the Oculus Rift. First, it is an all-in-one device without the need for a PC. But Oculus also fits Quest with a stricter content curation policy than on Rift.

This is called “quality in the first place,” it is now known that at least one developer was refused to submit his VR games at the time Quest was released. Jason Rubin’s vice president of content recent comments shed light on this approach.

In an interview with MCV, Rubin was asked if a more standardized platform could lead to interesting experiments in VR games.

“I think most experiments will take place on the Rift,” he replied.

“Then we will take the best of the experiments and bring them to Quest, because we believe that the user of Quest wants to go to the store and say:” Everything that is there is very high quality.

Indeed, most of the games that Oculus has shown on Quest so far are ports of some of the most popular VR titles. These include the Superhot VR and Beat Saber. Rubin, meanwhile, says that Rift will still be home to enthusiasts who create indie projects.

“Rift users are in love with VR, and they want to try everything,” he reasoned.

“And we found that people are more than willing to use in a half finished product. Early access is not really a console mentality. This is the PC mentality: “I know that this thing is not ready, but I still buy it.”

It is true that PC VR is home to a variety of early access games. But we still have questions about what Oculus’s position on Quest curatoring means to some developers. Quest will be released later this spring for $ 399, and it is expected that the new version of the Rift called Rift S will be released in the same period at the same price.

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