FundamentalVR is pursuing a mission that seeks to make the simulation of surgery in VR as reliable, compelling and effective as possible. The company recently took a small but significant step toward this goal through eye tracking.
Usually, when we hear about the importance of eye tracking for VR, this is due to foveated rendering. Eye tracking as an input tool often seems like an afterthought. But with the Fundamental platform, which was launched commercially earlier this year, it is becoming an amazingly useful tool.
“The reason we always wanted this is to minimize head movement while you work in the real world,” says FundamentalVR CEO Richard Vincent.
“We track the movement of your eyes and your surgical gaze. The ability to track these indicators with the accuracy of your eyes as opposed to moving your head is a huge step forward. ”
When you work inside FundamentalVR, a virtual window guides you. Interacting with him usually requires you to look up from surgery. Now with HTC’s Vive Pro Eye, you can quickly look at the desired option with the corner of your eye, and then look back. This is still not as smooth as, say, human interaction in real-world scenarios, but it really is a step forward.
It also improves the capabilities of Fundamental as an analytical and evaluation platform. Vincent says that this allows educators to more clearly determine where users focus their attention and how to improve it in the future.
The platform as a whole remains an impressively reliable experience. Using the pen controller in the hand, which is held by a robotic hand to provide resistance, you can try new fabrics and feel the return that corresponds to their behavior during manipulations. 3D-printed controllers can be replaced for specific tasks, as well as to increase realism.
The team wants to build a universal platform that works with almost any tactile technology. The company has already integrated support for HaptX gloves, but devices such as these are few.
“Right now there are five or six really interesting companies working on tactile technology,” says Vincent.
“And we are pleased to see that they are getting reliable availability on a global basis at a low price, but right now they are not our direct target.”
At the moment, however, FundamentalVR seems to be expanding in the right areas. This remains one of the best examples of the good things VR does for the world.
Stay up to date with the latest virtual reality news with VRcue.