Oculus PC helper files have found code that confirms the existence of Oculus Rift S, the alleged next version of Facebook virtual reality glasses. The first message about the new product appeared in the TechCrunch resource report in November. According to him, Rift S will receive a higher resolution and integrated tracking, as in Oculus Quest.
In the user interface configuration code, an option appeared to select the frequency of highlighting by the device by the environment. Speech, apparently, is about infrared scanning. There are options 50 Hz, 60 Hz and automatic. The option is described as “the frequency of illumination of the Rift S cameras for setting the lighting of the room”.
Camera setup is in the settings section of the Rift itself. The Oculus PC application typically recognizes USB-powered sensors as separate devices, so the appearance of cameras here assumes that they are installed in a case of glasses.
Another new option Rift S – software setting interpupillary distance lenses. It indicates the absence of a mechanical adjustment of this parameter, which is in the current Rift model. In PlayStation VR and Oculus Go, the interpupillary distance is also mechanically not adjustable.
The Rift S can fix the two main drawbacks of the original Rift: distracting “divine rays” (parasitic lens flare) and the Constellation tracking system, which requires multiple USB ports, overloads many motherboards and, by default, doesn’t monitor All this is compounded by increasing tracking area.
The transition to integrated tracking will simplify the process of setting up the computer and will ensure that the controller is tracked when the user turns. Laser systems with external beacons, like those of Valve, have their advantages, but they are more noticeable with the professional use of glasses. Here, Oculus goes its own way in the same direction as Windows Mixed Reality, focusing on living rooms. But the absence of mechanical adjustment of interpupillary distance for many will be a real loss.