CCP Games, the developers of MMO EVE Online and VR games such as EVE: Valkyrie and Sparc, are not so addicted to VR. But the studio has never written off technology.

At the end of 2017, CCP Games publicly announced it was withdrawing from participation in VR projects. After the release of EVE: Valkyrie along with Oculus Rift, porting the game to Steam VR headsets, PSVR and even releasing it outside of VR. However, business in VR did not seem so profitable to the company.

After the closure of CCP Atlanta in an interview with CCP Games, the CEO cited the low customer base of the technology as the main reason for closing the VR division.

Surprisingly, earlier this week, CCP Games released the first update for Sparc for quite a long time, adding new games and options for gamers, which is especially surprising when you consider the complete absence of single-user content. The whole game depends on a small user base, which the company cited as a reason for retreat.

A company representative said the following:

“We continue to invest the income we receive from Sparc back into the game to support its dedicated and passionate player base. Moreover, CCP continues to keep VR in sight, as the technology has a long-term perspective, as the VR market still has to go some way before it reaches maturity. VR is a fundamentally new environment, and we are still in the early stages of its life. ”

This is a good sign for fans of CCP games and, at least, this means that their existing projects are not completely abandoned, which often happens on the VR market.

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CCP Games remains waiting for the “maturity” of the VR market

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