The Gearbox Software franchise Borderlands was named one of the best for the previous generation of consoles, offering three bloody shooters for the Xbox 360 and PlayStation 3. The most popular part of the franchise in 2018 received something like an update: Borderlands 2 is now coming to PlayStation 4 as an exclusive PlayStation VR called Borderlands 2 VR.
As expected from the title, Borderlands 2 VR is not so much a careful revision of the original game, as remodeling, conducted specifically for virtual reality (VR). The storyline, locations, characters, enemies and almost everything else is exactly transferred from the original game. However, just as was the case with the extremely popular The Elder Scrolls V: Skyrim VR last year, the changes breathed life into a worn, previously republished shell. Borderlands 2 VR, as well as refining Bethesda before, is a completely new way of looking at a popular video game, and Gearbox Software cannot be blamed for this.
For the uninitiated, Borderlands 2 VR is a first-person shooter that deals not so much with reaching a finishing goal as about adventure. Players can simply complete mission tasks and complete the main story if they so wish, but this is fraught with an omission of the subtleties of the extravaganza related to the loot mining created by Gearbox Software.
The search for new weapons and objects is commonplace, and the use of various combinations of weapons and ammunition always makes attacks varied and interesting. The choice of location and time for a given fight is also part of the “open world” offered by Borderlands 2 VR; Wishing players will be regularly distracted for hours on wandering enemies and interesting finds, before remembering what their main task is. And along with all this, there is a deep character pumping system (with four completely different character classes), which allows players to either correct the flaws in their playing style or enhance their inherent advantages as a walking merchant of death.
Since the main gameplay of Borderlands 2 VR takes place in a large “nodal” world, players often travel to different locations and face a wide variety of environments during their journey. In order to navigate in such a huge and diverse world, in the version for VR, Gearbox Software created a series of control schemes adapted to each player (and to protect against possible motion sickness, which Claptran himself talks about from the very beginning of the video game).
Borderlands 2 VR can be played with either the DualShock 4 controller or with two PlayStation Move controllers, and the game works very well on any of them
A brief tutorial at the very beginning of a video game introduces teleportation, although movement using VR controllers is also available from the very beginning without having to switch any menu items: the development team obviously drew attention to the debate, which has been going on for over a year, and introduced the two most common management method as standard with the possibility of further customization in the menu. Taking into account the movement with a limited view and instantaneous turns by default, Borderlands 2 VR can not be positioned as a game that can please any VR player with the motion and control settings.
One new addition to the game, worthy of attention, is B.M.V. Time (Crazy Mega Fun Time (orig. B.A.M.F. Time (Bad Ass Mega Fun Time)), which allows the player to slow down time by a few seconds.
This feature is available shortly after the start of the passage, regardless of which class you choose, and although it has a recharge (just like skills that are limited to the character class), it is very convenient not only to get you out of difficult situations, but also to strengthen the attacking power when necessary. In addition, it is useful when navigating if a player is taken by surprise; although the omnipresent mini-map shows the location of the enemy, in those tense moments when shooting hits you and you cannot detect the enemy, B.V.V. Time will allow the player, interacting with the control system of instant turn and point of view, to find that the creature that does it damage.
The visual component of Borderlands 2 VR is not exactly what can be expected from modern games on the PlayStation 4, but given the need to work with fixed 90 frames per second when rendering an image twice for stereoscopic 3D, there is definitely nothing to complain about. The in-game interface, such as the health indicator and the aforementioned mini-map, is always displayed on the screen, although this leads to all the same problems with cutting off environmental objects that existed in the original game. In addition, Borderlands 2 VR looks just as good as its predecessor for the PlayStation 3, and works well with the effect of detail and many enemies on the screen without any terrible drop in frame rates, leading to a simulation disease (motion sickness). Borderlands 2 VR is actually one of the most attractive games currently available for the PlayStation VR, which becomes most apparent after a number of hours spent playing video games.
Borderlands 2 VR on PC, Russian
Unfortunately, Borderlands 2 VR is exclusive to the Playstation 4 platform and is unlikely to be released on PC.
Also, the game does not plan localization and the emergence of the Russian language – however, even without knowing English you can easily figure out the game – this is still a shooter, and not a deeply developed strategy.
The desire of Gearbox Software to create VR content has long been known, but it’s strange that Borderlands 2 became the company’s first AAA game for VR. However, this is a pleasant surprise – Borderlands 2 VR became one of the main releases of the year and beautifies the PlayStation VR platform. It’s still Borderlands 2 – but you have never played such Borderlands 2 before.