A study of Steam equipment in July 2019 indicates that approximately 10% of VR users on Steam use the Valve Index and the Oculus Rift S. Rift S was released at the end of May and Index Valve was released at the end of June.

Valve’s hardware research consists of randomly fetching Steam users every month. It sends back a report on the components and peripherals of the computer in Valve. This data is aggregated in a monthly report showing the percentage of Steam users with a certain type of equipment. This data is useful for developers to know which specifications to integrate for targeting in their games.

Among this data, there is a category showing which VR headsets Steam users have connected. Over the past two years, Oculus Rift and HTC Vive have topped the list, with Windows MR headsets (combined) in the far third.

But this month, a new record, simply labeled “unknown,” jumped on an equal footing with Windows MR devices. Given that the Oculus Rift S and Valve Index, released in the last few months, are not yet listed in the review, it seems very likely that the “unknown” consists of either the Rift S, Valve Index, or both. Valve may not yet have updated the hardware overview to support these headsets.

Both the Rift S and the Valve Index sold more units than they could supply. The Rift S was sold through its first week of stocks after just four days of pre-orders. Moreover, if we talk about the Valve Index, it is worth noting that it was postponed for more than three weeks after launch.

However, it is alarming that these advances have not increased the overall use of VR headsets on Steam. The “unknown” category is balanced by reductions in the Oculus Rift and HTC Vive. This may mean that the initial wave of Rift S and Index purchases is mainly related to updating existing VR users, rather than new VR users entering the market.

For Microsoft and its partners, if Rift S and Index really corresponded to the share of use of all Windows MR headsets, united after only a few months, this would be depressing news for the platform. At the same time, WMR headsets, which mainly had a value of $ 399, saw discounts of up to $ 200 or even $ 150 for most of 2018.

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Approximately 10% of Steam VR users can use the Oculus Rift S or Valve Index

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